Workshops for advanced users is an internationally oriented series of workshops on current topics in art- and music technology where we invite the leading experts in their respective fields. So far we have been visited by Curtis Roads (University of California Santa Barbara), David Pirró (ALMAT), Ernst Karel, Hanns Holger Rutz (ALMAT), Joseph Anderson (DXARTS, University of Washington) and Thibaut Carpentier (IRCAM). The next workshop is with Diemo Schwarz (IRCAM).

We want to offer advanced art- and music technology users a series of workshops at a high international level. The starting point is an extensive look at what we consider to be the most interesting areas in art- and music technology of our time. These can be things such as immersive sound, field recordings, artistic use of algorithms, musical signal processing, sound analysis, sound synthesis and machine learning. With this starting point, we invite the foremost people in the various fields.

The workshop series is a collaboration between Notam (Norwegian Center for Technology in Music and Art) and BEK (Bergen Centre for Electronic Arts). The workshop series is supported by the Norwegian Cultural Council.


Next workshop:

 

MuBu

December 2 – 6, 2019
Diemo Schwarz (IRCAM)
Sound processing with IRCAM MuBu.
Place: Notam (Norwegian Center for Technology in Music and Art).

MuBu is a highly advanced signal processing, analysis, machine learning and audio synthesis tool in Max. MuBu is one of the most comprehensive audio processing tools available today, and can be used in everything from composition, sound design, live performance and improvisation to interactive installations and dance. The workshop will contain a mixture of practical work, guidance and lectures.

Read more about the workshop here:

Workshops for advanced users: MuBu with Diemo Schwarz


Former workshops:

 

Reality-based Audio

August 20 – September 7, 2019
Experimental work with documentary audio recordings.
Location: Struer, Denmark. Organized by BEK (Bergen Centre for Electronic Arts).

This workshop involved experimental documentary audio recordings in Struer, Denmark. This resulted in a new sound piece that was presented during the Struer Tracks sound art festival. The workshop dealt with issues of “land use” in order to shed light on changes in the landscape due to increasing reliance on digital, global communication.

Read more about the workshop here:

Reality-based Audio Workshop – Struer


 

Ambisonics

October 1 – 5, 2018
Joseph Anderson, (DXARTS, University of Washington), Trond Lossius (BEK)
Advanced use of Ambisonics.
Place: Notam (Norwegian Center for Technology in Music and Art).

In this workshop we immersed ourselves in one of the most central techniques of immersive sound; Ambisonics. We looked at the theoretical foundations of Ambisonics, learned practical mastery of the tool, and also looked at working with space in our own artistic practice.

Read more about the workshop here:

Workshops for advanced users part 5: Ambisonics with Joseph Anderson


 

Field Recordings for Advanced Users

August 20-24, 2018
Ernst Karel.
Workshop in reality-based sound composition.
Place: BEK (Bergen Centre for Electronic Arts).

In this workshop on experimental, reality-based sound composition, participants were given the opportunity to develop and think together around sound works that explore concepts and conceptions of “place”. There was an equal amounts of focus on recording practice, listening, selection and composition. The workshop was led by Ernst Karel. Karel works with electro-acoustic music and experimental, reality-based audio for multi-channel installations and performances, and collaborates with filmmakers and artists on audiovisual works. From 2006-2017, he was head of the Sensory Ethnography Lab at Harvard University.

Read more about the workshop here:

Open call: Reality-Based Audio Workshop


 

Thresholds of the Algorithmic

June 8-14, 2018
David Pirró (IEM) and Hanns Holger Rutz (ALMAT).
Workshop and exhibition on the use of algorithms in the development of art.
Place: Lydgalleriet, Bergen. Organized by BEK (Bergen Centre for Electronic Arts).

In the exhibition and workshop Thresholds of the Algorithmic, Norwegian and international artists explored how algorithms could be used as tools, binder and designer in the development of art. The workshop was part of the Austrian artistic research project Algorithms that Matter (ALMAT), and was led by Hanns Holger Rutz and David Pirrò of the Institute of Electronic Music and Acoustics (IEM) at the University of Music and Performing Arts in Graz.

Read more about the workshop here:

Thresholds of the Algorithmic


 

Microsound

December 12 – 14, 2017
Curtis Roads (University of California Santa Barbara)
Workshop in microsound with Curtis Roads.
Place: Notam (Norwegian Center for Technology in Music and Art).

Curtis Roads is one of the pioneers in micro sound. By micro sound we mean a model for working with sound where sound is reduced to small sound particles. We find this in everything from Iannis Xenaki’s music to sound processing techniques such as granular synthesis. We worked on both the compositional and technical aspects of microsound.

Read more about the workshop here:

Workshops for advanced users pt 2: Microsound with Curtis Roads


 

Immersive sound with Spat

November 13 – 17, 2017
Thibaut Carpentier (IRCAM)
Workshop on immersive sound in IRCAM Spat.
Place: Notam (Norwegian Center for Technology in Music and Art).

Thibaut Carpentier works at Ircam’s Acoustic and Cognitive Spaces team. Carpentier held a workshop in advanced work with immersive sound in the Spat software package. Spat is one of the most comprehensive immersive audio packages, and a very powerful tool. We went deeply into programming and signal processing for immersive sound, while also working on how to use this tool artistically.

Read more about the workshop here:

Workshops for advanced users pt 1: Thibaut Carpentier on Spat

Diemo Schwarz: Advanced sound processing with IRCAM MuBu.
December 2nd – 6th, 10:00 – 16:00
Place: Notam in Oslo

Price: 5000 NOK for all academic employees in 50% positions or more, free for all others. Participants who take the course free of charge must pay a deposit of NOK 300, which will be refunded at the start of the course. The course is produced in collaboration with BEK – Bergen Center for Electronic Art.

Diemo Schwarz is one of the main developers behind MuBu, a highly advanced toolkit for signal processing, analysis, machine learning and sound synthesis in Max. MuBu is some of the most comprehensive audio processing tools available today, and can be used in anything from composition, sound design, live performance and improvisation to interactive installations and dance. The workshop will contain a mix of practical work, supervision and lectures.

Diemo Schwarz is one of the foremost international experts on real-time analysis and synthesis of sound, and is affiliated with IRCAM (Institut de Recherche et Coordination Acoustique/Musique) in Paris, France. Diemo Schwarz works both as a researcher and musician, combining improvised electronic music and his own gesture-controlled digital instrument.

The participants must have a good, basic understanding of Max to attend this Workshop. People with good skills in audio programming languages such as SuperCollider, Csound, PD and CLM, will also benefit from this workshop.

MuBu
MuBu (for “multi-buffer”) is a set of Max modules for real-time and off-line multimodal signal processing (audio and movement), machine learning, and granular, concatenative or additive sound synthesis. Using the multimodal MuBu container users can store, edit, and visualize different types of temporally synchronized channels: audio, spectra, sound descriptors, motion capture data, segmentation markers and MIDI scores. Simplified symbolic musical representations and parameters for synthesis and spatialization control can also be integrated.

MuBu integrates modules for interactive machine learning for recognition of sound or motion forms. MuBu also includes PiPo (Plugin Interface for Processing Objects) for signal analysis and processing.

MuBu is used in the areas of musical composition, sound design, live performance and improvisation, interactive installations, and dance. The workshop will be mainly devoted to presenting the technology and giving participants the chance to use it via “hands-on” sessions in order to acquire the skills necessary for creating compositions, installations, digital instruments and personalized creative tools.

More info on MuBu: http://forumnet.ircam.fr/product/mubu-en/

Schedule for the workshop
– introduction + examples
– basic concepts of MuBu (container, buffers, tracks, frames, matrices, editing)
– granular synthesis
– spatialised granular synthesis (multi-channel and ambisonics)
– spectral+additive analysis/synthesis
– sound analysis
– musaicing
– corpus-based concatenative synthesis: audio descriptors, catart
– machine learning with MuBu (classification, gesture recognition and following)

Diemo Schwarz
Diemo Schwarz is researcher–developer at the Sound–Music–Movement Interaction (ISMM) team at Ircam, working on sound analysis and interactive corpus-based concatenative synthesis in multiple research and musical projects at the intersection between computer science, music technology, and audio-visual creation. He is also a performer of improvised electronic music on his own gesture-controlled digital instrument based on CataRT.

Practical information
Time: December 2nd – 6th, 10:00 – 16:00
Price: 5000,- NOK for all academic employees in 50% positions or more, free for all others.
Teacher: Diemo Schwarz
Language: English
Number of seats: 12
Location: Notam in Oslo
Registration: Now

For registration, send an email to asbjornf@notam02.no with name, residence and email address as well as information about your background knowledge and motivation to take the course. We will then send you detailed information about payment, start-up and further follow-up.

THE COURSE IS FULLY BOOKED. NEXT COURSE STARTS FALL 2020.

Programming, sound and image in Max is an internet based course, produced by Notam. It was launched in the autumn of 2010, starting 30. September 2019 for the tenth time in a new and expanded version. Information about how to register is found on the bottom of this page.

The students are given a thorough review of Max, and afterwards they will be able to produce their own solutions. The course is best suited for participants with some skills within multimedia technology. It gives basic training in both programming in Max and working with digital sound, video and graphics, depending on which version of the course you are following.

The participants get an understanding of working with sound, video, graphics and interaction in a way that is useful for people working with e.g. audio engineering, music, composition, visual arts and interaction design.

Max is a programming language and also a multimedia software. Some prior experience with software for sound, video, programming, or an equivalent to this, is an advantage.

The tool used in the course is Max from Cycling ’74, and the main focus is technical mastering of this tool. The course mainly consists of numerous tutorials which are to be handed in to our teacher. These tutorials are to give both a technical and a theoretical in-depth learning. The technical tutorials looks at different fields such as musical signal processing, sound synthesis, video, 3D graphics, algorithms and interfaces, depending on which version of the course you select. Participants must expect to spend 100-300h of work during the course, depending on which version of the course you are choosing. The reason for this large amount of time, is because Max has a high degree of complexity and less time spent would be just scratching the surface.

Participants will progress at a rate of their own within the timeframe of thew course. During this time there are several deadlines for assignment submissions. All the necessary material is downloadable online. One committed teacher, your supervisor, is available for questions, answers and comments during the whole span of the course. Course assignments is submitted electronically via email, and will be evaluated and commented on within four working days.

This page shows an example of the language and content of the course.


About Max

Max has become a sort of standard for interaction design work in connection with audio, video, computer graphics and sensor electronics. The program makes it possible to build customized solutions where traditional software comes short. This course will give a thorough review of Max so that after the course attendance you will be able to produce your own solutions.

Max is as mentioned earlier a program somewhere between a programming language and ordinary software. The program is not as difficult to master as a proper programming language, but not as intuitive as an ordinary computer program. The advantages of this kind of computer software compared to regular software are that the possibilities for flexible, custom made solutions are far greater. The downside is that it is more technically demanding to master at a fairly acceptable level.

There exist other similar programs, but one of the advantages of Max is that the program is widely distributed so that you can easily get help and support if you encounter technical problems. Another advantage is that Max has a well made collection of documentation and tutorial files, making it easier to get started without a whole lot of experience.

Illustration: Miya Masoaka’s combination of koto, laser koto and computer is an example of a combination of traditional musical instruments and computer. Courtesy of the artist.


About MSP

MSP is the audio part of Max. In MSP you can, amongst other things, work with synthetic sound, analyzis of sound, sound effects and multichannel loudspeaker setups. MSP is a very powerful tool. If you have an idea for working with sound, there is a high probability that it can be realized in MSP.

Max/MSP is not the only program which makes this kind of work possible. The program Pd which is free software, Native instrument’s Reaktor Reaktor and Kyma (which uses it’s own hardware) are all closely related to Max. There are also free text based software solutions for working with sound, such as SuperCollider,Csound,CLM and Chuck. Within these systems you work with the same modular structure, but are writing the code as text.


About Jitter

Jitter is the part of Max that deals with graphics and video. In Jitter, you can work with such techniques as for instance video, image analysis, 3D-graphics and virtual reality. Jitter is a comprehensive programming tool for working with visuals. If you have an idea for a visual work, there is a high probability that it can be realized in Jitter.

Max/Jitter is not the only software making it possible to work with video and graphics in this way. The combination PD/GEM (Graphics Environment for Multimedia) is very similar to Max and Jitter. The software vvvv (free software) and Vdmx, are also closely related to Max. There are also text based solutions for multimedia such as Processing. In the same way as in similar audio software, all code in Processing are written in text.


Tutorials

This course is based on Cycling ’74’s own tutorials in Max. These tutorials are a good and thorough way of learning the program and to do it on your own is ok. The advantage of following Notam’s course is, however, that you get help and guidance along the way. It will be a significant challenge for people without a programming background to learn Max, and we expect the vast majority of people to benefit greatly from this course. We ensure further that you have understood the subject by making the student solving mandatory exercises.


Software

A nine month lisence of Max is included for the first fifteen participants in the course. This will be given to you at the start of the course. Until then you can experiment with the demo version of Max.

You can also buy Max by downloading it directly from Cycling ’74’s own website. This downloaded version acts as a demo version, but to use it as a fully functional program you must have a license. The cost is per July 2019 $399. If you are a student or a teacher, it costs $250. There are also special deals for schools and institutions. You may also subscribe to Max for $9.99 per month.


Practical information

The course exists in 4 versions:

Max/MSP/Jitter for working with programming, interaction, audio, video and graphics. Duration: 9 months. 6 deadlines for handing in of tutorials. Approximated time spent: 375 hours.

Max/MSP for working with programming, interaction and audio. Duration: 6 months. 4 deadlines for handing in tutorials. Approximated time spent: 250 hours.

Max/Jitter for working with programming, interaction, video and graphics. Duration: 6 months. 4 deadlines for handing in tutorials. Approximated time spent: 250 hours.

Jitter add-on course for people who has attended the Max/MSP course or have corresponding skills. Duration: 3 months. Two deadlines for handing in tutorials. Approximated time spent: 125 hours.

Deadline for registration for all the courses including Jitter add-on: 16 September 2019.

Start for all the courses except Jitter add-on is 30. September. Jitter add-on starts 23. March 2020.

Duration: 3-9 months depending on which course you choose. Submission at your own pace. During the course there are 2-6 deadlines for submitting assignments depending on which course you choose.

Price:

Max/MSP/Jitter NOK 9,000,-

Max/MSP NOK 6,000,-

Max/Jitter NOK 6,000,-

Jitter add-on NOK 3,000,-

Teachers: Asbjørn Blokkum Flø, Balint Laczko and Piotr Pajchel.

Number of students: 8 and 6*

Location: Internet

Deadline for registration: 18 September 2019

* There are a limited number of students, 8 for Max and MSP and 6 for Jitter. The course is confirmed by payment.

Photo by Koka Nikoladze


Equipment

To follow the course, you will need a computer with a normal audio input and output, a USB or MIDI-keyboard and the software Max.

For the MSP-part of the course, it is an advantage to to have a simple microphone connected to the computer’s audio in, but this is not completely necessary.

For the Jitter part of the course, you will need a computer with a video camera, e.g. a simple built in camera.

If you have any questions concerning the course, send them to: admin [a] notam02.no

Illustration: Laetitia Sonami’s Lady’s Glove enables new forms of interaction between the artist and the computer through Max. Courtesy of the artist.


Teachers

The course is written by Asbjørn Blokkum Flø, who together with Balint Laczko and Piotr Pajchel also is the teacher. Flø holds a degree in composition from the Norwegian Academy of Music. Since 1999 he has been working as a freelance composer and sound artist with a focus on instrumental music, electronic music and sound art for radio and installations. He has been working with Max since the middle of the 90s, and has a long experience with interactive works. Photo by Ivan Brodey


 

Balint Laczko holds a degree in composition from the Liszt Academy of Music in Budapest. He has been using Max for sound design and composition since 2012, working with advanced techniques for programming, signal processing and synthesis. Balint is well versed in the use of Max for immersive sound, as shown in his series of video tutorial on the Ircam Spat software for spatialization of sound. Photo: Thom Johansen.


 

The tutor for the Jitter part of the course is Piotr Pajchel. Piotr Pajchel is a video based visual artist who graduated from The Norwegian National Academy of Arts in Oslo. Piotr’s work with real-time video is used in installations, performances and live jams. He has participated in many exhibitions nationally and internationally since 2001. He was responsible for the video work in the artist collective Verdensteatret between 2003 and 2019. Piotr has used Max since 1999. Photo by Jørgen Sørheim


 

Registration

Registration for the course is done by paying for the course via Paypal. Select one of the four course options here:

THE COURSE IS FULLY BOOKED. NEXT COURSE STARTS FALL 2020.

Remember to include the following information:

First name and last name

Address

Phone

Email